TOMALES: RESILIENCE
TOMALES: RESILIENCE
TOMALES: RESILIENCE
Jun – September 2024 | A board game as a disaster preparedness tool.
Jun – September 2024 | A board game as a disaster preparedness tool.
Jun – September 2024 | A board game as a disaster preparedness tool.



Adobe Illustrator
Photoshop
Microsoft Excel
Google Suite
Adobe Illustrator
Photoshop
Microsoft Excel
Google Suite
Adobe Illustrator
Photoshop
Microsoft Excel
Google Suite
Game Designer
Production Assistant
Game Designer
Production Assistant
Game Designer
Production Assistant
2.5 months
2.5 months
2.5 months
OVERVIEW
OVERVIEW
OVERVIEW
"Tomales: Resilience" and its offspring projects are a series of games that I helped develop under Professor Thomas Maiorana. Given the frequent and devastating impact of wildfires in California, these games were designed to help players develop best practices and practice community response to wildfires in a low-stakes, collaborative scenario.
"Tomales: Resilience" and its offspring projects are a series of games that I helped develop under Professor Thomas Maiorana. Given the frequent and devastating impact of wildfires in California, these games were designed to help players develop best practices and practice community response to wildfires in a low-stakes, collaborative scenario.
"Tomales: Resilience" and its offspring projects are a series of games that I helped develop under Professor Thomas Maiorana. Given the frequent and devastating impact of wildfires in California, these games were designed to help players develop best practices and practice community response to wildfires in a low-stakes, collaborative scenario.
RESPON-
-SIBILITIES
RESPONSIBILITIES
RESPONSIBILITIES
My responsibilities on this project:
Resolved design challenges around playability, clarity, and material constraints
Created spinners, player cards, maps, and instruction sets
Researched and identified suppliers to meet production needs
Developed Print & Play (PnP) prototypes, conducted usability tests, and proposed strategies to enhance the game’s accessibility and reach
My responsibilities on this project:
Resolved design challenges around playability, clarity, and material constraints
Created spinners, player cards, maps, and instruction sets
Researched and identified suppliers to meet production needs
Developed Print & Play (PnP) prototypes, conducted usability tests, and proposed strategies to enhance the game’s accessibility and reach
My responsibilities on this project:
Resolved design challenges around playability, clarity, and material constraints
Created spinners, player cards, maps, and instruction sets
Researched and identified suppliers to meet production needs
Developed Print & Play (PnP) prototypes, conducted usability tests, and proposed strategies to enhance the game’s accessibility and reach
OTHER PROJECTS
OTHER PROJECTS
OTHER PROJECTS
Lucas Wang 2025 ©

