LUCAS

LUCAS

LUCAS

WANG

WANG

WANG

game producer • ux designer • project management

game producer • ux designer • project management

game producer • ux designer • project management

TOMALES: RESILIENCE

TOMALES: RESILIENCE

TOMALES: RESILIENCE

Jun – September 2024 | A board game as a disaster preparedness tool.

Jun – September 2024 | A board game as a disaster preparedness tool.

Jun – September 2024 | A board game as a disaster preparedness tool.

Adobe Illustrator

Photoshop

Microsoft Excel

Google Suite

Adobe Illustrator

Photoshop

Microsoft Excel

Google Suite

Adobe Illustrator

Photoshop

Microsoft Excel

Google Suite

Game Designer

Production Assistant

Game Designer

Production Assistant

Game Designer

Production Assistant

2.5 months

2.5 months

2.5 months

OVERVIEW

OVERVIEW

OVERVIEW

"Tomales: Resilience" and its offspring projects are a series of games that I helped develop under Professor Thomas Maiorana. Given the frequent and devastating impact of wildfires in California, these games were designed to help players develop best practices and practice community response to wildfires in a low-stakes, collaborative scenario.


Website | News Publication 1 | News Publication 2

"Tomales: Resilience" and its offspring projects are a series of games that I helped develop under Professor Thomas Maiorana. Given the frequent and devastating impact of wildfires in California, these games were designed to help players develop best practices and practice community response to wildfires in a low-stakes, collaborative scenario.


Website | News Publication 1 | News Publication 2

"Tomales: Resilience" and its offspring projects are a series of games that I helped develop under Professor Thomas Maiorana. Given the frequent and devastating impact of wildfires in California, these games were designed to help players develop best practices and practice community response to wildfires in a low-stakes, collaborative scenario.


Website | News Publication 1 | News Publication 2

RESPON-

-SIBILITIES

RESPONSIBILITIES

RESPONSIBILITIES

My responsibilities on this project:


  • Resolved design challenges around playability, clarity, and material constraints

  • Created spinners, player cards, maps, and instruction sets

  • Researched and identified suppliers to meet production needs

  • Developed Print & Play (PnP) prototypes, conducted usability tests, and proposed strategies to enhance the game’s accessibility and reach

My responsibilities on this project:


  • Resolved design challenges around playability, clarity, and material constraints

  • Created spinners, player cards, maps, and instruction sets

  • Researched and identified suppliers to meet production needs

  • Developed Print & Play (PnP) prototypes, conducted usability tests, and proposed strategies to enhance the game’s accessibility and reach

My responsibilities on this project:


  • Resolved design challenges around playability, clarity, and material constraints

  • Created spinners, player cards, maps, and instruction sets

  • Researched and identified suppliers to meet production needs

  • Developed Print & Play (PnP) prototypes, conducted usability tests, and proposed strategies to enhance the game’s accessibility and reach

CONTACT

BASED IN

Davis, California.

(Open to moving!)

Lucas Wang 2025 ©